Sept 8, 2015 3:51:25 GMT |
Post by Leafie on Sept 8, 2015 3:51:25 GMT
Physical
Slash
*Power Slash: A light cut attack to a single enemy. (30 base damage, 80% accuracy. Cast from 8 HP.)
*Raikouzan: A light cut attack to a single enemy with an Electric affinity. (40 base damage, 75% accuracy, cast from 11 HP.)
Tempest Slash: A light cut attack that hits three times in a row. (20 base damage for each strike, 60% accuracy. Cast from 20 HP.)
Gale Slash: A light cut attack to all enemies. (45 base damage, 60% accuracy. Cast from 15 HP.)
Fatal End: A medium cut attack to a single enemy. (70 base damage, 80% accuracy. Cast from 25 HP.)
Raimeizan: A medium cut attack to a single enemy with an Electric affinity. (80 base damage, 65% accuracy cast from 35 HP.)
Blight: A medium cut attack to all enemies with a chance of poison. (60 base damage, 70% accuracy, 50% poison chance. Cast from 30 HP.)
Guillotine: A heavy cut attack to a single enemy. (120 base damage, 75% accuracy. Case from 40 HP.
Raijinzan: A heavy cut attack to a single enemy with an Electric affinity. (130 base damage, 60% accuracy. Base from 45 HP.)
Blade of Fury: A heavy cut attack that hits three times in a row. (50 base damage for each strike, 40% accuracy. Cast from 50 HP.)
Deathbound: A heavy cut attack to all enemies. (140 base damage, 50% accuracy. Cast from 60 HP.)
Brave Blade: A severe cut attack to a single enemy. (200 base damage, 70% accuracy. Cast from 80 HP.)
Vorpal Blade: A severe cut attack to all enemies (220 base damage, 35% accuracy. Cast from 100 HP.)
Strike
*Sonic Punch: A light Strike attack to a single enemy. (40 base damage, 75% accuracy. Cast from 10 HP.)
*Fusion Blast: A light Strike attack to a single enemy with a Fire affinity. (50 base damage, 70% accuracy. Cast from 15 HP)
Teardrop: A light Strike attack that lowers a foe's defenses. (60 base damage, 75% accuracy. Cast from 20 HP.)
Assault Dive: A medium Strike attack to a single enemy. (85 base damage, 80% accuracy. Cast from 30 HP.)
Moondrop: A medium Strike attack that lowers a foe's defenses. (90 base damage, 70% accuracy. Cast from 335 HP.)
Scorching Blast: A medium Strike attack to a single enemy with a Fire affinity.
Heat Wave: A medium Strike attack that can hit two foes at a time.
Herculean Strike: A heavy Strike attack to a single enemy.
Stardrop: A heavy Strike attack that lowers a foe's defenses.
Nuclear Blast: A heavy Strike attack with a Fire affinity.
Akasha Arts: A heavy strike attack that can hit two foes at a time.
God's Hand: A severe strike attack to a single enemy.
Agneyastra: A severe strike attack to all enemies.
Pierce
*Single Shot: A light Pierce attack to one enemy.
Twin Shot: A light Pierce attack that hits twice.
*Frost Spear: A light Pierce attack to one enemy with an Ice affinity.
Broadshot: A light Pierce attack to all enemies.
Assault Shot: A medium Pierce attack to one enemy.
Crystalline Spear: A medium Pierce attack to one enemy with an Ice affinity.
Arrow Rain: A medium Pierce attack to all enemies.
Vile Assault: A heavy Pierce attack to one enemy.
Glacial Spear: A heavy Pierce attack to one enemy with an Ice affinity.
Aeon Rain: A heavy Pierce attack to all enemies.
Myriad Arrows: A light Pierce attack that hits random enemies 6-8 times.
Primal Force: A severe Pierce attack to one enemy.
Pralaya: A severe Pierce attack to all enemies.
Magical
Fire
*Agi: A light Fire spell to a single enemy. (35 base damage, cast from 8 SP)
Maragi: A light Fire spell to all enemies. (30 base damage, cast from 14 SP)
Bursting Flame: A light Fire spell to a single enemy that inflicts splash damage on others. (40 base damage, cast from 20 SP)
Agilao: A medium Fire spell to all enemies. (70 base damage, cast from 28 SP)
Maragion: A medium Fire spell to all enemies. (60 base damage, cast from 36 SP)
Agidyne: A strong fire spell to one enemy. (100 base damage, cast from 46 SP)
Maragidyne: A strong fire spell to all enemies. (90 base damage, cast from 64 SP)
Fire Dance: An erratic fire spell that hits an enemy 5 times in a row with low accuracy.(40 base damge, 50% accuracy, cast from 70 SP.)
Ragnarok: A severe fire spell to one enemy. (150 damage, cast from 84 SP)
Ice
*Bufu: A light Ice spell to a single enemy. (35 base damage, cast from 8 SP)
Mabufu: A light Ice spell to all enemies. (30 base damage, cast from 14 SP)
Chilled Breath: A light Ice spell to a single enemy that always knocks down foes. (20 base damage, cast from 20 SP)
Agilao: A medium Ice spell to all enemies. (70 base damage, cast from 28 SP)
Maragion: A medium Ice spell to all enemies. (60 base damage, cast from 36 SP)
Agidyne: A strong Ice spell to one enemy. (100 base damage, cast from 46 SP)
Maragidyne: A strong Ice spell to all enemies. (90 base damage, cast from 64 SP)
Blizzard Dance: An erratic Ice spell that hits an enemy 5 times in a row with low accuracy.
(40 base damge, 50% accuracy, cast from 70 SP.)
Ragnarok: A severe Ice spell to one enemy. (150 damage, cast from 84 SP)
Wind
*Garu: A light Wind spell to a single enemy. (35 base damage, cast from 8 SP)
Magaru: A light Wind spell to all enemies. (30 base damage, cast from 14 SP)
Cyclone: A light Wind spell to a single enemy that hits up to three times on random targets. (20 base damage, cast from 20 SP)
Garula: A medium Wind spell to all enemies. (70 base damage, cast from 28 SP)
Magarula: A medium Wind spell to all enemies. (60 base damage, cast from 36 SP)
Garudyne: A strong Wind spell to one enemy. (100 base damage, cast from 46 SP)
Magarudyne: A strong Wind spell to all enemies. (90 base damage, cast from 64 SP)
Zephyr Dance: An erratic Wind spell that hits an enemy 5 times in a row with low accuracy.
(40 base damge, 50% accuracy, cast from 70 SP.)
Phanta Rhei: A severe Wind spell to one enemy. (150 damage, cast from 84 SP)
Electric
*Zio: A light Elec spell to a single enemy. (35 base damage, cast from 8 SP)
Mazio: A light Elec spell to all enemies. (30 base damage, cast from 14 SP)
Thunder Clap: A Elec Fire spell that hits up to three enemies at once. (40 base damage, cast from 20 SP)
Agilao: A medium Elec spell to all enemies. (70 base damage, cast from 28 SP)
Maragion: A medium Elec spell to all enemies. (60 base damage, cast from 36 SP)
Agidyne: A strong Elec spell to one enemy. (100 base damage, cast from 46 SP)
Maragidyne: A strong Elec spell to all enemies. (90 base damage, cast from 64 SP)
Circuit Dance: An erratic Elec spell that hits an enemy 5 times in a row with low accuracy.
(40 base damge, 50% accuracy, cast from 70 SP.)
Ragnarok: A severe Elec spell to one enemy. (150 damage, cast from 84 SP)
Dark
*Mudo: Insta-kills one enemy with a dark curse, inflicts 100 damage on a boss.
Mamudo: Insta-kills all enemies with a demonic curse, inflicts 100 damage on bosses.
Mudoon: Insta-kills one enemy with an unholy incantation, inflicts 150 damage on a boss.
Mamudoon: Insta-kills all enemies with an evil chant, inflicts 150 damage on bosses.
Die for Me!: Insta-kills all enemies with a vile commandment, inflicts 200 damage on bosses.
Light
*Hama: Insta-kills one enemy with a holy spell, inflicts 100 damage on a boss.
Mahama: Insta-kills all enemies with an exorcism spell, inflicts 100 damage on bosses.
Hamaon: Insta-kills one enemy with a holy incantation, inflicts 150 damage on a boss.
Mahamaon: Insta-kills all enemies with an exorcism chant, inflicts 150 damage on bosses.
Samsara: Insta-kills all enemies with a holy commandment, inflicts 200 damage on bosses.
Almighty
Megido: A strong Almighty attack with a chance to knock down foes.
Megidola: A severe Almighty attack with a chance to make foes Dizzy.
Megidolaon: A devastating Almighty attack with a chance to insta-kill foes.
Support and Status
Restorative
Dia: Restores 50 HP to a single character. (3 SP)
Media: Restores 50 HP to the party. (6 SP)
Diarama: Restores 100 HP to a single character. (12 SP)
Mediarama: Restores 100 HP to the party. (28 SP)
Diarahan: Fully restores a single character. (56 SP)
Mediarahan: Fully restores the party. (112 SP)
Recarm: Revives a party member with 100 HP.
Samaerecarm: Revives a party member with full health. (80 SP)
Salvation: Fully restores the HP and SP of the party but reduces user's HP and SP to 1. (No cost.)
Recarmdra: Revives all fallen members of the party, but takes out the user. (20 SP)
Curative
Posumundi: Cures Poison. (2 SP.)
Paraladi: Cures Petrification. (8 SP.)
Charmdi: Cures Charm. (4 SP.)
Patra: Cures Rage, Panic and Fear. (8 SP.)
Mutudi: Removes all binds. (6 SP.)
Me Patra: Cures Rage, Panic and Fear for the whole party. (12 SP.)
Re Patra: Cures Down or Dizzy. (4 SP.)
Amrita: Cures all status ailments for the whole party. (18 SP.)
Status
*Poisma: Inflicts Poison on a foe. (75% accuracy, costs 4 SP)
Poison Mist: Inflicts Poison on all foes. (60% accuracy, costs 12 SP)
*Pulinpa: Panics a foe. (65% accuracy, costs 6 SP)
Tentarafoo: Panics all foes. (50% accuracy, costs 18 SP)
*Marin Karin: Charms a foe. (65% accuracy, costs 6 SP)
Sexy Dance: Charms all foes. (50% accuracy, costs 18 SP)
*Evil Touch: Inflicts Fear on a foe. (65% accuracy, costs 5 SP)
Evil Smile: Inflicts Fear on all foes. (50% accuracy, costs 15 SP)
*Provoke: Enrages a foe. (75% accuracy, costs 2 SP)
Infuriate: Enrages all foes. (60% accuracy, costs 6 SP)
*Stona: Petrifies a foe. (50% accuracy, costs 6 SP)
Stone Mist: Petrifies all foes. (40% accuracy, costs 18 SP)
*Thorn Chains: Inflicts Str. Bind on a foe. (80% accuracy, costs 10 SP)
*Thorn Shackles: Inflicts Mag. Bind on a foe. (80% accuracy, costs 10 SP)
*Thorn Cuffs: Inflicts Agi. Bind on a foe. (80% accuracy, costs 10 SP)
Circles
Venom Circle: Inflicts Poison on foes every turn. (20% accuracy, costs 20 SP)
Distress Circle: Inflicts Panic on foes every turn. (20% accuracy, costs 20 SP)
Lust Circle: Inflicts Charm on foes every turn.(20% accuracy, costs 20 SP)
Nightmare Circle: Inflicts Fear on foes every turn.(20% accuracy, costs 20 SP)
Wrath Circle: Inflicts Rage on foes every turn. (20% accuracy, costs 20 SP)
Stone Circle: Inflicts Petrification on foes every turn.(20% accuracy, costs 20 SP)
Silence Circle: Inflicts Mag. Bind on foes every turn.(20% accuracy, costs 20 SP)
Decay Circle: Inflicts Str. Bind on foes every turn.(20% accuracy, costs 20 SP)
Lethargy Circle: Inflicts Agi. Bind on foes every turn.(20% accuracy, costs 20 SP)
Recovery Circle: Restores 20 HP to the party every turn for five turns. (Costs 20 SP)
Fairy Circle: Dispels all stat penalties from the party every turn for five turns. (Costs 30 SP)
Purity Circle: Removes all ailments from the party every turn for five turns. (Costs 30 SP)
Balance Circle: Removes all stat bonuses from the foe every turn for five turns. (Costs 30 SP)
Summon Ghost: 80 points of damage to all foes. Requires a circle in play. (Costs 20 SP)
Summon Wraith: 140 points of damage to all foes. Requires a circle in play. (Costs 40 SP)
Buffs and Debuffs
Buffs
*Tarukaja: gives a character 1.5x Strength for 3 turns. (6 SP)
*Rakukaja: gives a character 1.5x Endurance for 3 turns. (6 SP)
*Sukukaja: gives a character 1.5x Agility for 3 turns. (6 SP)
Matarukaja: gives the party 1.5x Strength for 3 turns. (18 SP)
Marakukaja: gives the party 1.5x Endurance for 3 turns. (18 SP)
Masukukaja: gives the party 1.5x Agility for 3 turns. (18 SP)
Rebellion: double's party's critical rate. (10 SP)
Power Charge: The next Physical attack the user uses will be at 3x power. (20 SP)
Mind Charge: The next Magical attack the user uses will be at 3x power. (20 SP)
Heat Riser: gives a character 1.5x Strength, Endurance and Agility for 3 turns. (35 SP)
*Safeguard: Takes damage in place of a party member, receives only half damage on that turn. (No cost.)
Body Shield: Takes damage in place of the whole party, receives only 1/3 damage on that turn. (No cost.)
Dekunda: nullifies party's stat penalties. (15 SP)
Tetrakarn: User reflects next physical attack used on them. (30 SP)
Makarakarn: User reflects next magic spell used on them. (30 SP)
Red Wall: Fire attacks inflict reduced damage on party for three turns. (20 SP)
White Wall: Ice attacks inflict reduced damage on party for three turns. (20 SP)
Green Wall: Wind attacks inflict reduced damage on party for three turns. (20 SP)
Blue Wall: Elec attacks inflict reduced damage on party for three turns. (20 SP)
Debuffs
*Tarunda: Reduces a foe's Strength to .5x for 3 turns. (6 SP)
*Rakunda: Reduces a foe's Endurance to .5x for 3 turns. (6 SP)
*Sukunda: Reduces a foe's Agility to .5x for 3 turns. (6 SP)
Matarunda: Reduces all foes' Strength to .5x for 3 turns. (18 SP)
Marakunda: Reduces all foes' Endurance to .5x for 3 turns. (18 SP)
Masukunda: Reduces all foes' Agility to .5x for 3 turns. (18 SP)
Luck Chant: Enemy can't score critical hits for 3 turns. (10 SP)
Debilitate: Reduces one's foe's Strength, Endurance and Agility to .5x for three turns. (35 SP)
Dekaja: Nullifies foes' stat bonuses. (15 SP)
Fire Corrosion: Fire attacks inflict increased damage on foes for three turns. (20 SP)
Ice Corrosion: Ice attacks inflict increased damage on foes for three turns. (20 SP)
Wind Corrosion: Wind attacks inflict increased damage on foes for three turns. (20 SP)
Elec Corrosion: Elec attacks inflict increased damage on foes for three turns. (20 SP)
Analytical
*Analysis: Reveals the weaknesses of a single foe. (Usable once per battle.)
Full Analysis: Reveals the weaknesses of all foes. (Usable once per battle.)
Third Eye: Reveal a skill belonging to a single foe. (Usable once per battle.)
Omnipotent Gaze: Reveal all skills belonging to a single foe. (Usable once per battle.)
Support Scan: Reveals how much health and SP the foe currently has. (Usable once per battle.)
Renewal Ray: Restores 30% of the party's HP. (Usable once per battle.)
Renewal Aura: Restores 50% of the party's HP. (Usable once per battle.)
Cool Breeze: Restores 10% of the party's SP. (Usable once per battle.)
Calming Zephyr: Restores 30% of the party's SP. (Usable once per battle.)
Purifying Rain: Removes all stat bonuses and penalties of everyone on the field. (Usable once per battle.)
Yomi Return: Revives a single character with 30% HP and no SP. (Usable once per battle.)
Eternal Melody: Extend status buffs for 3 more turns. (Usable once per battle.)
Treasure Hunter: Enemies drop more items than usual. (Passive.)
Fortune Hunter: Enemies drop more money than usual. (Passive.)
Spotlight: Allows a selected character to move first for 3 turns. (Usable once per battle.)
Zero Set: Reduces skill cost to zero for once turn. (Usable once per battle.)
Traesto: Teleports party to dungeon entrance. (Usable in field at any point.)
(Skills marked with a * can be used for a starting Persona.)
Slash
*Power Slash: A light cut attack to a single enemy. (30 base damage, 80% accuracy. Cast from 8 HP.)
*Raikouzan: A light cut attack to a single enemy with an Electric affinity. (40 base damage, 75% accuracy, cast from 11 HP.)
Tempest Slash: A light cut attack that hits three times in a row. (20 base damage for each strike, 60% accuracy. Cast from 20 HP.)
Gale Slash: A light cut attack to all enemies. (45 base damage, 60% accuracy. Cast from 15 HP.)
Fatal End: A medium cut attack to a single enemy. (70 base damage, 80% accuracy. Cast from 25 HP.)
Raimeizan: A medium cut attack to a single enemy with an Electric affinity. (80 base damage, 65% accuracy cast from 35 HP.)
Blight: A medium cut attack to all enemies with a chance of poison. (60 base damage, 70% accuracy, 50% poison chance. Cast from 30 HP.)
Guillotine: A heavy cut attack to a single enemy. (120 base damage, 75% accuracy. Case from 40 HP.
Raijinzan: A heavy cut attack to a single enemy with an Electric affinity. (130 base damage, 60% accuracy. Base from 45 HP.)
Blade of Fury: A heavy cut attack that hits three times in a row. (50 base damage for each strike, 40% accuracy. Cast from 50 HP.)
Deathbound: A heavy cut attack to all enemies. (140 base damage, 50% accuracy. Cast from 60 HP.)
Brave Blade: A severe cut attack to a single enemy. (200 base damage, 70% accuracy. Cast from 80 HP.)
Vorpal Blade: A severe cut attack to all enemies (220 base damage, 35% accuracy. Cast from 100 HP.)
Strike
*Sonic Punch: A light Strike attack to a single enemy. (40 base damage, 75% accuracy. Cast from 10 HP.)
*Fusion Blast: A light Strike attack to a single enemy with a Fire affinity. (50 base damage, 70% accuracy. Cast from 15 HP)
Teardrop: A light Strike attack that lowers a foe's defenses. (60 base damage, 75% accuracy. Cast from 20 HP.)
Assault Dive: A medium Strike attack to a single enemy. (85 base damage, 80% accuracy. Cast from 30 HP.)
Moondrop: A medium Strike attack that lowers a foe's defenses. (90 base damage, 70% accuracy. Cast from 335 HP.)
Scorching Blast: A medium Strike attack to a single enemy with a Fire affinity.
Heat Wave: A medium Strike attack that can hit two foes at a time.
Herculean Strike: A heavy Strike attack to a single enemy.
Stardrop: A heavy Strike attack that lowers a foe's defenses.
Nuclear Blast: A heavy Strike attack with a Fire affinity.
Akasha Arts: A heavy strike attack that can hit two foes at a time.
God's Hand: A severe strike attack to a single enemy.
Agneyastra: A severe strike attack to all enemies.
Pierce
*Single Shot: A light Pierce attack to one enemy.
Twin Shot: A light Pierce attack that hits twice.
*Frost Spear: A light Pierce attack to one enemy with an Ice affinity.
Broadshot: A light Pierce attack to all enemies.
Assault Shot: A medium Pierce attack to one enemy.
Crystalline Spear: A medium Pierce attack to one enemy with an Ice affinity.
Arrow Rain: A medium Pierce attack to all enemies.
Vile Assault: A heavy Pierce attack to one enemy.
Glacial Spear: A heavy Pierce attack to one enemy with an Ice affinity.
Aeon Rain: A heavy Pierce attack to all enemies.
Myriad Arrows: A light Pierce attack that hits random enemies 6-8 times.
Primal Force: A severe Pierce attack to one enemy.
Pralaya: A severe Pierce attack to all enemies.
Magical
Fire
*Agi: A light Fire spell to a single enemy. (35 base damage, cast from 8 SP)
Maragi: A light Fire spell to all enemies. (30 base damage, cast from 14 SP)
Bursting Flame: A light Fire spell to a single enemy that inflicts splash damage on others. (40 base damage, cast from 20 SP)
Agilao: A medium Fire spell to all enemies. (70 base damage, cast from 28 SP)
Maragion: A medium Fire spell to all enemies. (60 base damage, cast from 36 SP)
Agidyne: A strong fire spell to one enemy. (100 base damage, cast from 46 SP)
Maragidyne: A strong fire spell to all enemies. (90 base damage, cast from 64 SP)
Fire Dance: An erratic fire spell that hits an enemy 5 times in a row with low accuracy.(40 base damge, 50% accuracy, cast from 70 SP.)
Ragnarok: A severe fire spell to one enemy. (150 damage, cast from 84 SP)
Ice
*Bufu: A light Ice spell to a single enemy. (35 base damage, cast from 8 SP)
Mabufu: A light Ice spell to all enemies. (30 base damage, cast from 14 SP)
Chilled Breath: A light Ice spell to a single enemy that always knocks down foes. (20 base damage, cast from 20 SP)
Agilao: A medium Ice spell to all enemies. (70 base damage, cast from 28 SP)
Maragion: A medium Ice spell to all enemies. (60 base damage, cast from 36 SP)
Agidyne: A strong Ice spell to one enemy. (100 base damage, cast from 46 SP)
Maragidyne: A strong Ice spell to all enemies. (90 base damage, cast from 64 SP)
Blizzard Dance: An erratic Ice spell that hits an enemy 5 times in a row with low accuracy.
(40 base damge, 50% accuracy, cast from 70 SP.)
Ragnarok: A severe Ice spell to one enemy. (150 damage, cast from 84 SP)
Wind
*Garu: A light Wind spell to a single enemy. (35 base damage, cast from 8 SP)
Magaru: A light Wind spell to all enemies. (30 base damage, cast from 14 SP)
Cyclone: A light Wind spell to a single enemy that hits up to three times on random targets. (20 base damage, cast from 20 SP)
Garula: A medium Wind spell to all enemies. (70 base damage, cast from 28 SP)
Magarula: A medium Wind spell to all enemies. (60 base damage, cast from 36 SP)
Garudyne: A strong Wind spell to one enemy. (100 base damage, cast from 46 SP)
Magarudyne: A strong Wind spell to all enemies. (90 base damage, cast from 64 SP)
Zephyr Dance: An erratic Wind spell that hits an enemy 5 times in a row with low accuracy.
(40 base damge, 50% accuracy, cast from 70 SP.)
Phanta Rhei: A severe Wind spell to one enemy. (150 damage, cast from 84 SP)
Electric
*Zio: A light Elec spell to a single enemy. (35 base damage, cast from 8 SP)
Mazio: A light Elec spell to all enemies. (30 base damage, cast from 14 SP)
Thunder Clap: A Elec Fire spell that hits up to three enemies at once. (40 base damage, cast from 20 SP)
Agilao: A medium Elec spell to all enemies. (70 base damage, cast from 28 SP)
Maragion: A medium Elec spell to all enemies. (60 base damage, cast from 36 SP)
Agidyne: A strong Elec spell to one enemy. (100 base damage, cast from 46 SP)
Maragidyne: A strong Elec spell to all enemies. (90 base damage, cast from 64 SP)
Circuit Dance: An erratic Elec spell that hits an enemy 5 times in a row with low accuracy.
(40 base damge, 50% accuracy, cast from 70 SP.)
Ragnarok: A severe Elec spell to one enemy. (150 damage, cast from 84 SP)
Dark
*Mudo: Insta-kills one enemy with a dark curse, inflicts 100 damage on a boss.
Mamudo: Insta-kills all enemies with a demonic curse, inflicts 100 damage on bosses.
Mudoon: Insta-kills one enemy with an unholy incantation, inflicts 150 damage on a boss.
Mamudoon: Insta-kills all enemies with an evil chant, inflicts 150 damage on bosses.
Die for Me!: Insta-kills all enemies with a vile commandment, inflicts 200 damage on bosses.
Light
*Hama: Insta-kills one enemy with a holy spell, inflicts 100 damage on a boss.
Mahama: Insta-kills all enemies with an exorcism spell, inflicts 100 damage on bosses.
Hamaon: Insta-kills one enemy with a holy incantation, inflicts 150 damage on a boss.
Mahamaon: Insta-kills all enemies with an exorcism chant, inflicts 150 damage on bosses.
Samsara: Insta-kills all enemies with a holy commandment, inflicts 200 damage on bosses.
Almighty
Megido: A strong Almighty attack with a chance to knock down foes.
Megidola: A severe Almighty attack with a chance to make foes Dizzy.
Megidolaon: A devastating Almighty attack with a chance to insta-kill foes.
Support and Status
Restorative
Dia: Restores 50 HP to a single character. (3 SP)
Media: Restores 50 HP to the party. (6 SP)
Diarama: Restores 100 HP to a single character. (12 SP)
Mediarama: Restores 100 HP to the party. (28 SP)
Diarahan: Fully restores a single character. (56 SP)
Mediarahan: Fully restores the party. (112 SP)
Recarm: Revives a party member with 100 HP.
Samaerecarm: Revives a party member with full health. (80 SP)
Salvation: Fully restores the HP and SP of the party but reduces user's HP and SP to 1. (No cost.)
Recarmdra: Revives all fallen members of the party, but takes out the user. (20 SP)
Curative
Posumundi: Cures Poison. (2 SP.)
Paraladi: Cures Petrification. (8 SP.)
Charmdi: Cures Charm. (4 SP.)
Patra: Cures Rage, Panic and Fear. (8 SP.)
Mutudi: Removes all binds. (6 SP.)
Me Patra: Cures Rage, Panic and Fear for the whole party. (12 SP.)
Re Patra: Cures Down or Dizzy. (4 SP.)
Amrita: Cures all status ailments for the whole party. (18 SP.)
Status
*Poisma: Inflicts Poison on a foe. (75% accuracy, costs 4 SP)
Poison Mist: Inflicts Poison on all foes. (60% accuracy, costs 12 SP)
*Pulinpa: Panics a foe. (65% accuracy, costs 6 SP)
Tentarafoo: Panics all foes. (50% accuracy, costs 18 SP)
*Marin Karin: Charms a foe. (65% accuracy, costs 6 SP)
Sexy Dance: Charms all foes. (50% accuracy, costs 18 SP)
*Evil Touch: Inflicts Fear on a foe. (65% accuracy, costs 5 SP)
Evil Smile: Inflicts Fear on all foes. (50% accuracy, costs 15 SP)
*Provoke: Enrages a foe. (75% accuracy, costs 2 SP)
Infuriate: Enrages all foes. (60% accuracy, costs 6 SP)
*Stona: Petrifies a foe. (50% accuracy, costs 6 SP)
Stone Mist: Petrifies all foes. (40% accuracy, costs 18 SP)
*Thorn Chains: Inflicts Str. Bind on a foe. (80% accuracy, costs 10 SP)
*Thorn Shackles: Inflicts Mag. Bind on a foe. (80% accuracy, costs 10 SP)
*Thorn Cuffs: Inflicts Agi. Bind on a foe. (80% accuracy, costs 10 SP)
Circles
Venom Circle: Inflicts Poison on foes every turn. (20% accuracy, costs 20 SP)
Distress Circle: Inflicts Panic on foes every turn. (20% accuracy, costs 20 SP)
Lust Circle: Inflicts Charm on foes every turn.(20% accuracy, costs 20 SP)
Nightmare Circle: Inflicts Fear on foes every turn.(20% accuracy, costs 20 SP)
Wrath Circle: Inflicts Rage on foes every turn. (20% accuracy, costs 20 SP)
Stone Circle: Inflicts Petrification on foes every turn.(20% accuracy, costs 20 SP)
Silence Circle: Inflicts Mag. Bind on foes every turn.(20% accuracy, costs 20 SP)
Decay Circle: Inflicts Str. Bind on foes every turn.(20% accuracy, costs 20 SP)
Lethargy Circle: Inflicts Agi. Bind on foes every turn.(20% accuracy, costs 20 SP)
Recovery Circle: Restores 20 HP to the party every turn for five turns. (Costs 20 SP)
Fairy Circle: Dispels all stat penalties from the party every turn for five turns. (Costs 30 SP)
Purity Circle: Removes all ailments from the party every turn for five turns. (Costs 30 SP)
Balance Circle: Removes all stat bonuses from the foe every turn for five turns. (Costs 30 SP)
Summon Ghost: 80 points of damage to all foes. Requires a circle in play. (Costs 20 SP)
Summon Wraith: 140 points of damage to all foes. Requires a circle in play. (Costs 40 SP)
Buffs and Debuffs
Buffs
*Tarukaja: gives a character 1.5x Strength for 3 turns. (6 SP)
*Rakukaja: gives a character 1.5x Endurance for 3 turns. (6 SP)
*Sukukaja: gives a character 1.5x Agility for 3 turns. (6 SP)
Matarukaja: gives the party 1.5x Strength for 3 turns. (18 SP)
Marakukaja: gives the party 1.5x Endurance for 3 turns. (18 SP)
Masukukaja: gives the party 1.5x Agility for 3 turns. (18 SP)
Rebellion: double's party's critical rate. (10 SP)
Power Charge: The next Physical attack the user uses will be at 3x power. (20 SP)
Mind Charge: The next Magical attack the user uses will be at 3x power. (20 SP)
Heat Riser: gives a character 1.5x Strength, Endurance and Agility for 3 turns. (35 SP)
*Safeguard: Takes damage in place of a party member, receives only half damage on that turn. (No cost.)
Body Shield: Takes damage in place of the whole party, receives only 1/3 damage on that turn. (No cost.)
Dekunda: nullifies party's stat penalties. (15 SP)
Tetrakarn: User reflects next physical attack used on them. (30 SP)
Makarakarn: User reflects next magic spell used on them. (30 SP)
Red Wall: Fire attacks inflict reduced damage on party for three turns. (20 SP)
White Wall: Ice attacks inflict reduced damage on party for three turns. (20 SP)
Green Wall: Wind attacks inflict reduced damage on party for three turns. (20 SP)
Blue Wall: Elec attacks inflict reduced damage on party for three turns. (20 SP)
Debuffs
*Tarunda: Reduces a foe's Strength to .5x for 3 turns. (6 SP)
*Rakunda: Reduces a foe's Endurance to .5x for 3 turns. (6 SP)
*Sukunda: Reduces a foe's Agility to .5x for 3 turns. (6 SP)
Matarunda: Reduces all foes' Strength to .5x for 3 turns. (18 SP)
Marakunda: Reduces all foes' Endurance to .5x for 3 turns. (18 SP)
Masukunda: Reduces all foes' Agility to .5x for 3 turns. (18 SP)
Luck Chant: Enemy can't score critical hits for 3 turns. (10 SP)
Debilitate: Reduces one's foe's Strength, Endurance and Agility to .5x for three turns. (35 SP)
Dekaja: Nullifies foes' stat bonuses. (15 SP)
Fire Corrosion: Fire attacks inflict increased damage on foes for three turns. (20 SP)
Ice Corrosion: Ice attacks inflict increased damage on foes for three turns. (20 SP)
Wind Corrosion: Wind attacks inflict increased damage on foes for three turns. (20 SP)
Elec Corrosion: Elec attacks inflict increased damage on foes for three turns. (20 SP)
Analytical
*Analysis: Reveals the weaknesses of a single foe. (Usable once per battle.)
Full Analysis: Reveals the weaknesses of all foes. (Usable once per battle.)
Third Eye: Reveal a skill belonging to a single foe. (Usable once per battle.)
Omnipotent Gaze: Reveal all skills belonging to a single foe. (Usable once per battle.)
Support Scan: Reveals how much health and SP the foe currently has. (Usable once per battle.)
Renewal Ray: Restores 30% of the party's HP. (Usable once per battle.)
Renewal Aura: Restores 50% of the party's HP. (Usable once per battle.)
Cool Breeze: Restores 10% of the party's SP. (Usable once per battle.)
Calming Zephyr: Restores 30% of the party's SP. (Usable once per battle.)
Purifying Rain: Removes all stat bonuses and penalties of everyone on the field. (Usable once per battle.)
Yomi Return: Revives a single character with 30% HP and no SP. (Usable once per battle.)
Eternal Melody: Extend status buffs for 3 more turns. (Usable once per battle.)
Treasure Hunter: Enemies drop more items than usual. (Passive.)
Fortune Hunter: Enemies drop more money than usual. (Passive.)
Spotlight: Allows a selected character to move first for 3 turns. (Usable once per battle.)
Zero Set: Reduces skill cost to zero for once turn. (Usable once per battle.)
Traesto: Teleports party to dungeon entrance. (Usable in field at any point.)
(Skills marked with a * can be used for a starting Persona.)